Wednesday, February 19, 2014

My Ten Favorite Video Games Ever #6 Bioshock

Bioshock

Bioshock is truly something special. It was one of the few games I've ever played that I didn't care about how much fun I was having, but more about where its wicked, disturbing, roller-coaster of a plot was going to take me next. It's this plot, the one that gripped my tightly from start to finish, is what made the game so spectacular and made it stand out from many other first person shooters. The same exact thing happened to Half-Life 1 and 2.

Throughout the game, you have little sense of who your main character is. All you know is that his name is Jack, and he's crashed in the middle of the Atlantic ocean, somehow surviving the terrible plane crash. He's the only one alive, and he finds a lighthouse. A few (extremely horrifying) moments later, you're in the underwater utopia of Rapture, one of the most iconic places in all of gaming history. There's reason for such a statement as this. Rapture is beautiful in every sense of the word. Or was. It's now a decaying Eden, filled with addicted men and woman with super genetic powers, and little girls who steal peoples "ADAM" followed by hulking and nearly indestructible Big Daddies. Sound disturbing? Indeed it is. 
As you progress through the game, you earn loads of different abilities and weapons, giving you limitless options of how you want to annihilate your foes. This is what sets Bioshock apart from other first-person shooters aside from its incredible story. It lets you play any way you want, giving you full control over any situation without making the game any less difficult. It also strays from Metroid style gameplay by letting you choose what plasmid or weapon you want, when you want it. Bioshock's combat stands tall above others in its genre.

Then there's the characters. Oh the characters of Bioshock. Many memorable moments from video games stem from Bioshock. Atlas, your buddy, your pal, the one you never meet in person until the very end, is a sob story of a loving father who asks you to say his wife and child. His story also unravels to reveal one of the greatest plot twists in all of story history. This plot twist involves one of my favorite characters (of any story medium), Andrew Ryan. There are many things I love about Andrew Ryan. He is so fully realized in the universe of Bioshock and all that inhabit it. He's in self denial, but also full of prospect, hope, and ambition. He set out to create a world that lived fully free, and he did it. No other person in any story I've read took his personal wealth and made an underwater world where the economic and social aspects of life could be run freely and without loopholes and tons of rules. I don't want to divulge any more details about one of the greatest characters ever, so read the game's epic prologue, Rapture, and then play the game. I guarantee you won't be disappointed.

Though Andrew Ryan takes most of the story credit in Bioshock, one of the most interesting encounters I've had in any video game is with the savant Sander Cohen. He loves his art. And no matter what form it's in, he still loves it. You go around this level taking pictures for the madman, and hanging them on a portrait made up of frozen splicers. It's haunting, and I still think about some of it's moments to this day. Sander Cohen is like Arkham Asylum's Scarecrow, he's not the main event, but he's one heck of an opener.

Another thing that sets Bioshock above and beyond most stories (notice how I didn't say games) is it's sense of atmosphere. A deep, tense, dark, horrifying, twisted atmosphere. The underwater once-utopia is stunning to look at, and it's six years old now! Each character is uniquely dressed, but really it's hard to notice when you're too busy not dying. Rapture is a dark, glorious masterpiece, and remains as one of the best story universes ever.

Bioshock redefined the first person shooter, and the world has been better off for it. If you haven't played it, do so immediately. It deserves this spot on my list.


1 comment:

  1. Then to directly contrast that with Bioshock: Infinite where everything appeared to be perfect, but really wasn't. This series, aside for the second one (though it was good, it just wasn't great), is should go down as one of the greats; right along side the likes of "Metroid," and "The Legend of Zelda."

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